[Default-General]
prog_ver=1.5.0beta03
code=EUC-JP
name=野々村 小鳥
copyright=Copyright (C) 2001,2003  Kurumi Chimari
default_color=TRUE

[Default-Move]
move=1
xoff=0
yoff=31
fix_x=0
fix_y=0

[Default-Clock]
mode=0
type=0
x=20
y=20
text_x=5
text_y=5
border=2
shadow=TRUE

[Default-Balloon]
text_x=3
text_y=3
border=1
position=0

[Default-Biff]
pix-pos=1
pix-x=0
pix-y=0
word=メールみたいだよ

[Default-Pixmap]
pixmap00=trh_kotori00.png
pixmap01=trh_kotori01.png
pixmap02=trh_kotori02.png
pixmap03=trh_kotori03.png
pixmap04=trh_kotori04.png
pixmap05=trh_kotori05.png
pixmap06=trh_kotori06.png
pixmap07=trh_kotori07.png

pix00=0
min00=1
max00=100

[Default-Pattern01]
random_weight=5
pix00=1
min00=1
max00=1
pix01=2
min01=1
max01=1
pix02=1
min02=1
max02=1

[Default-Pattern02]
random_weight=1
click_weight=1
click_word=は%0cわ%0cわ%0cわ%0cわ%0cわ%0cわ%pう%0cー%0cー%0cっ%5c、%nいじめっこ%c…
pix00=3
min00=1
max00=1
pix01=4
min01=1
max01=1
pix02=5
min02=15
max02=15
pix03=6
min03=1
max03=3
pix04=7
min04=1
max04=3
loop04next=3
loop04min=20
loop04max=30
pix05=5
min05=3
max05=5
pix06=4
min06=1
max06=1
pix07=3
min07=1
max07=1

[General]
prog_ver=1.5.0beta03
code=EUC-JP
name=野々村 小鳥
copyright=Copyright (C) 2001,2003  Kurumi Chimari
default_color=TRUE

[Move]
move=1
xoff=0
yoff=31
fix_x=0
fix_y=0

[Clock]
mode=0
type=0
x=20
y=20
text_x=5
text_y=5
border=2
shadow=TRUE

[Balloon]
text_x=3
text_y=3
border=1
position=0

[Biff]
pix-pos=1
pix-x=0
pix-y=0
word=メールみたいだよ

[Pixmap]
pixmap00=trh_kotori00.png
pixmap01=trh_kotori01.png
pixmap02=trh_kotori02.png
pixmap03=trh_kotori03.png
pixmap04=trh_kotori04.png
pixmap05=trh_kotori05.png
pixmap06=trh_kotori06.png
pixmap07=trh_kotori07.png

[Pattern00]
pix00=0
min00=1
max00=100

[Pattern01]
random_weight=5
pix00=1
min00=1
max00=1
pix01=2
min01=1
max01=1
pix02=1
min02=1
max02=1

[Pattern02]
random_weight=1
click_weight=1
click_word=は%0cわ%0cわ%0cわ%0cわ%0cわ%0cわ%pう%0cー%0cー%0cっ%5c、%nいじめっこ%c…
pix00=3
min00=1
max00=1
pix01=4
min01=1
max01=1
pix02=5
min02=15
max02=15
pix03=6
min03=1
max03=3
pix04=7
min04=1
max04=3
loop04next=3
loop04min=20
loop04max=30
pix05=5
min05=3
max05=5
pix06=4
min06=1
max06=1
pix07=3
min07=1
max07=1

